The arrival of Season of the Drifter, the second installment of Destiny 2 annual pass.While Season of the Forge introduced some high-level PvE challenges as the first of the Annual Pass, Drifter's focus is on Gambit, Destiny 2 unique PvPvE hybrid. It's not all about Gambit though you also get the game’s latest form of The Reckoning, and lapsed players will be happy to know they can jump into the new content much quicker now, thanks to some catch-up bounties that'll get your light level up to in under an hour. With nearly three months of content already in place from the Annual Pass, now seems like a sensible time to give Destiny 2 another shot, and see how the Annual Pass is panning about. Bear in mind, that Season of the Drifter’s content will continue to roll out over the following weeks, and with stuff like the Thorn Quest still to be finall revealed That said, I do have some reservations about whether anyone but the most stubborn of D2 playerbase are going to enjoy an entire season with grinding Gambit Prime as the main gameplay loop. Once you get some rounds of Gambit Prime under your conrol, you'll get access to The Reckoning, a timed PvE activity set in the bleached celestial plane where the Trials of the Nine takes place. While we only have access to Tier 1 of the activity this week, it's not particularly challenging, and doesn't have any apparent hooks for anyone but Prime players, given that the reward is armor with perks that are only relevant for Prime players.But if you don't like Gambit and can live without the brightly lit Prime armor, there's no reason to spend time with The Reckoning unless you're grinding out weekly bounties. Maybe once the higher tiers become available in the coming weeks we'll find some new reasons to check in, but for now it is strictly part of the Gambit.And also good news for Gambit lovers, not so much everyone else.
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For the most part, mechanics are pretty much the same as in Kingdom Hearts 2, at least as far as I remember. The most significant change is that Sora has a lot of new ways to attack. He can equip three keyblades at a time (not at the same time ), each with different stats and unique forms that turn them into a different kind of weapon. He has Grand Magic, team attacks, Shotlocks, and Attractions. The Attractions are really the standout:after hitting a certain highlighted enemy, you can summon colorful theme park attractions to attack your foes. Some of them are generic, but the most interesting Attractions for me are based on particular Disney theme park rides. Unfortunately, there are only 6 of these in total, but they add some variety to your attacks. Almost too much, actually; with all of the keyblades, forms, and various special attacks, it can feel a bit overwhelming at times. I usually completely forget that the Shotlock exists, for example. It’s better than the rather bland combat from Dream Drop Distance, at least, and it’s still a lot of fun to play. I’m happy to see the return of difficulty levels, but there are a few things you should know about them. First, you can’t change your mind after you choose. Second, the Standard Mode difficulty level is not too big a challenge. In general I don’t think it should be, but depending on your preference, you might want to take the leap to Proud Mode.The world based on Pirates of the Caribbean will make you think you switched over to Assassin’s Creed 4 as you engage in naval combat and dive for treasure. The Toy Story section, meanwhile, resembles Titanfall with its heavy use of mechs
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AuthorTyrell CategoriesArchives
May 2022
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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