My experience this year have been good i have learned thing I never new and did things i have never done before.Also I have new doors that open up after high school because of this class.I consider to be the most things I took away from this year was 3D and 2D animation.The reason I chose those to thing is because I liked those 2 things most of all.I feel the most rewarding experiences I had in this class was the information i got out of it.Because I have the information and could keep building from it and gain even more information about it and find a job on it.The other thing that was rewarding was the animation because it was fun watching my animation that I created.And the last rewarding thing from this class was the time I spent in photoshop because If i ever need to change some thing on a photo or create something using different images i could just use photoshop.The skills I have learned in this class that will follow me in to the future is everything.I believe that all these skills will follow me into the future because I would like to have a job in creating games.And one important skill is do the work because one 0 can drop your grade.Also the skills would help me in finding what I want to do in life.I have learned in this class is the history of animation,how to make a 2D graphic,2D animation,and 3D modeling.I have also learned to make some clips into a good video and the video would have good audio.One thing in the class that was really hard to do was the ball animation because it took a long time and if I messed up I would have to do a big part of it over again.
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After the release of the Smugglers Update for GTA V, the Vagner became the best overall Super Car to race with and since then, it still is. In fact, this car is pretty much all you need to race with in terms of overall speed, cornering and thus overall racing. So if you are looking to purchase just one Super Car to race with, the Vagner is the car to go with. This car has the highest traction out of any car in GTA V. The Vagner has a higher speed than the below RE-&B, is better at cornering and is just the best choice for racing.
BioWare’s career has been filled with incredible games, from Star Wars: Knights of the old Republic to the Mass Effect trilogy and Dragon Age. Things have been rough for BioWare of late, with Mass Effect: Andromeda falling flat on its oddly animated face. Now, we have Anthem, a new live-service, co-op looter-shooter and it has been in development for nearly seven years. After spending dozens and dozens of hours in Anthem, though, I can’t help but wonder what happened in those seven years.The answer, I suspect, is somewhere along the line Anthem was mostly scrapped and then rebuilt, because it’s hard to see how seven years of development time could have produced something so clumsy, messy and lacking in content. There’s good to be found in Anthem and plenty of potential for the future, but if you were looking forward to seeing what seven years of pure BioWare work could produce then you’re going to be left unhappy.
My thoughts on 3d modeling has changed since I first used it. Like how I though it was going to be hard but it
was not it was easy. Also some of the things I was working on was long and it had many steps and if I messed up on it. It would be hard to do it again because some of the stuff would take more time than I had in class. My skills have improved while I have been working in 3d modeling and I can do stuff that is really complicated with out the tutorials. Also my have grown in 3d modeling that I could make a person or a detailed object. This is my ship that a created using one object. It took me a while to make this plane because I had to get it just right. While I was making this plane I learned a lot of new skill that I began using on to other things. When making the plane it was kind of hard because it was a lot of little things that I had to move around. And blow my mine because I took a box and made it into a ship. That was crazy because I never new that could be done. But I was hard work because the small things that I had to make on the ship was hard because if I messed it up I would have to go back and do that again, and I did not like to go back and fix things because it would take up my time.
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AuthorTyrell CategoriesArchives
May 2022
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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