So far we have learned about state flow and that is concentration and engagement that can be achieved when completing a task that challenges one's skills. and we showed that by doing a flow chart. And we also did player Interaction Types some of them are Player vs. Game, Player vs. Player Team Competition. Those are some of the ones we learned the player vs player is like you against someone else like when you play search and destroy in modern. Player vs game is when you are against not a person but the game it self like when you play zombies by your self. Team competition is when there are two large teams that are going against each other such as football, rugby.
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In Deep Vents players each control their own ecosystem to which they add new life and geological features each turn, competing to survive by being efficient and preying on nearby systems with deadly hexs.
The mechanics of deep vents are TIME and is portrayed in deep vents by how long it takes for you to finish your turn or the other persons turn. Space in deep vents is the area you grow your hexs on and als0o trigger them to do damage to hurt other players. Chance in deep vents is if the other player is going to attack you while its there turn. Skill is having enough archaea to survive that attack and attack back when its your turn. Resources are the hexs that you collect in the game and the shells you lose when you get attacked. Rules in deep vents if you or your enemy has 8 hexs they win the game and you have to restart. Procedures in deep vents is you can attack your enemy or not. Player in deep vents is you and the people you are trying to beat. |
AuthorTyrell CategoriesArchives
May 2022
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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