this unit i have learned about different Career Path such as 2D Artist,3D Modeler, SoftwareDeveloper/Programand others. Visual Artist is also one and some skills you need to know is how draw images on paper and digital you will also need to be able to Collaborating with teams, such as advertising, marketing, and sales professionals. another thing i learned from unit 1 is game history the first games where called ancient games. Such asRoyal Game of Ur, Senet, Shatranj. then we moved on to modern games such as The Mansion of Happiness, Dungeons & Dragons. then its video games like Tennis for Two, Computer Space. Then there's Industry ethicsand that is study of appropriate business policies and practices regarding potentially controversial subjects.
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This is my last reflection for this school year and thus school hear for this class has been hard. One of the main things that made it hard was working with a new program that did not really fit what we was doing in class. For example trying to render when i finished modeling my work and i went to render it clara.io would say too many outstanding jobs. I have tried to reset it but that did not work because it still aid too many outstanding jobs. Another way i tried to fix it was make a new account that did not do anything ether,well sometimes it worked but for most it did not it keep saying waiting in queue up grade for faster rending. So i waited and it never render it did not even load. Also another thing is i had my browser crashed multiple times but i have found ways around this by screen capturing my rendering.
for the most part nothing has really changed besides clara not rendering my work and me forgetting to do it
The narrative feels like a mix of stories that have already been done, with the Avengers arguing among themselves and having to band back together being an especially overused trope. In particular, Marvel’s Avengers has a horrible habit of setting up a conflict and then resolving it in the same scene. At one point, Tony and Banner have an argument which leads to Tony suiting up and the Hulk coming out to play. They smack each other around, and then literally leap out a window, disappearing from the scene. You don’t get to see what happens, but perhaps a minute later they both come back looking sheepish and all is forgiven. That kind of thing happens a lot.But the good news is that there’s still some decent character moments. Kamala’s relationship with the socially awkward Bruce Banner is sweet, and she gets to keep geeking out over working with the actual Avengers. Sadly, though, since Kamala is the real focus of the story it does mean the other Avengers are painted in the broadest of strokes. Thor in particular seems to almost get ignored in the storyline. His sole trait is his Shakespearian speech, but apart from that he might as well be kept in the cupboard. Captain America and Black Widow don’t do much better, either.Actual mission design is, at best, simplistic. Your goals are to either smash the enemy/random object or stand around in a small zone while a bar charges. Sometimes there might be a few places to stand in and the enemy might try to capture those spots. the mission structure and level design are bad . At least Anthem occasionally had a cool waterfall or temple or something. Marvel’s Avengers has nothing. There wasn’t a single moment where I thought to myself, “oh, that looks quite cool.” And the mission objectives are borderline insulting in their simplicity and their lack of variety. I’m playing as the Hulk and I don’t want to stand around in a box while a meter charges up.Matchmaking is rough, too. Actually finding a full-party is a bit like throwing a bottle over your shoulder and making it land right-side-up on Cap’s shield. That’s a pretty big problem in a game geared toward playing with others. And when you do get into a match the connection quality is pretty iffy. That’s a major pain in the problem when the post-campaign Hive missions can take up to 45 minutes to complete.Right now, I can’t recommend Marvel’s Avengers. It has too many flaws. But given a few months or maybe even a year, Crystal Dynamics could build upon the potential excellence that is here.
Three stars It has been hard working in clara.io and not being able to do the work from the original assignment because the work is based in 3ds max and you learn how to do it through there and take test and quiz's based on what you have learned from the work in 3ds but that is kinda difficult because some of the stuff i cant do and i watch the tutorials but it would be better if i did them manual cause it wold help me do better on remembering how to do it .Also it would help me do better on quizzes and unit test.I think it would help me because i am working on it with my own hands ,not watching it and if i did not get it i could keep trying until i do get it and I would remember how to do it .
Packaging is normally such a boring thing to talk about, but Logitech always seem to make unpacking their products a simple little pleasure. The box has a chunky, slide-off lid that immediately reveals the headset which lies nestled in its own little molded plastic tray that also lifts out to allow access to a small box containing all the bits and bobs you need to get going, minus the official Logitech software which will need to be downloaded. There’s a lengthy micro-USB to USB cable used for charging the headset, a reasonably long 3.5mm jack for stereo connection and a 3.5mm splitter, meaning that in total the Artemis can can have up three audio sources feeding into it at any time, presumably in case you want to let people hear what the voices in your head sound like when they’re arguing. With the software installed you just plug in the wireless USB dongle, plop them on your head.The level of comfort and build quality manage to impress almost across the board, Logitech crafting within their mystical forges a pleasingly comfy set of cans that seem quite sturdy, although I’m yet to take a hammer to them in order to test this. The headset sports a relatively clean, black look with a few molded lines that break up the flow and a chunky design philosophy when it comes to the earcups, which look a bit like they’re actually some form of breaching charge intended for blasting through human skulls. It all feels solid in the hands aside from a small tendency to creak a little when being moved around, the entire unit feeling all the stronger for its relatively hefty weight of. The half-inch wide padding on the earcups is made of a sports mesh material with memory foam that is just a tiny bit itchy and warm for my own tastes but is otherwise extremely comfortable for those long sessions
it was 2012 when the last proper Borderlands game was launched, and during that time Gearbox Software seemed to think that they didn’t need to make another game in the franchise. And yet here we are some seven years later with Borderlands 3 having finally become a reality. There’s a lot of hype about this one and for good reason.Things kick off with Lilith from the first two games who is still in command of the Crimson Raiders recruiting you to the cause. As a new Vault Hunter you arrive on Pandora in search of loot and glory but instead find yourself being greeted by Claptrap who proceeds to get himself in a bunch of trouble. It’s setup we’ve seen before, one that sets the stage for a game that will feel intimately familiar to anyone who has played the prior games.The first Borderlands often brought a smile to my face but it was Borderlands 2 that really nailed the irreverent, immature humour and frequently made me bust out laughing. Borderlands 3 aims to deliver the same tone and yet somehow misses the mark by a few miles, . There’s nothing specific that I can put at as an example, making it difficult to illustrate why about 80% of the jokes just didn’t land. The writing isn’t as sharp and the humor is more forced than it was before.Take an early character by the name of Lorelei who gives you a couple of side-quests involving getting her some coffee. At first her insane need for caffeine is kind of funny and the idea of going to a laid-back barista bot is enough to elicit a smile, but then…man, Lorelei becomes annoying super fast. The game runs the joke into the ground, and its something it does with almost every other joke in the game; they get stretched out far beyond being funny. It’s beating a dead Skag with a stick.Perhaps the problem is Gearbox tried to take the success of Handsome Jack in Borderlands 2 and apply it to everyone in Borderlands 3. Now, it feels like every character is wacky, loves to yell and is over the top. It’s too much all the time. If everything is crazy, then nothing is crazy. The few times the game takes a step back and just lets people be people are most welcome moments of respite and some of the best bits in the whole campaign.Then there’s this game’s bad guys, the Calypso Twins who have gotten themselves a cult of bandits and a taste for power. Their names are Troy and Tyreen, and Tyreen is capable of sucking up the abilities of Sirens, which in the Borderlands universe are rare people with immense powers. Titling themselves as Gods the twins are seeking out the Vaults so that they can wield supreme power, so it’s up to you to get to the Vaults first and kill a lot of stuff in the process.From a mechanical standpoint Borderlands 3 is easily the best game in the series, far surpassing the previous two games in combat and loot, even if it hasn’t improved on the core structure at all. There’s so much cool gear to be found, and the shooting feels fantastic But in terms of its humour and writing it doesn’t even come close to laughs that Borderlands 2 got out of me, which is a real shame.It feels cheap to say this both because it’s a cliche and because most other reviews have already said it, but Borderlands 3 is mostly just more Borderlands, for better or for worse. 4 out of 5
saints Row 2 proved to be quite the success for Volition so it wasn’t surprising that they almost immediately began work on a third game. However, for the sequel they moved in a new direction, describing it as a reboot for the series with a focus on being over-the-top to help differentiate the game from Grand Theft Auto. Well, they certainly accomplished that goal, but the result is a wildly different game from its predecessor. There’s even big character changes like the boss of the Saints (who you play as) going from a vicious psycho to an almost Nathan Drake-esque action hero. Sure, it was Saints Row IV where the series went completely off the rails and didn’t so much jump the shark as it did blow the shark up with a UFO, but Saints Row: the Third did at least leap over the shark while wearing a luchadore mask and swinging a giant purple dildo. Now, nine years after it first launched, we have Saints Row: The Third Remastered. How has the game held up over nearly a decade? The tone is firmly in the realms of barmy madness with a tasteful dash of crass. This is a game where you rescue a pimp who was being forced to let people ride around on him in a BDSM club. It’s a game that successfully degrades men and women alike, and also empowers them at the same time. And weirdly it rarely, if ever, devolves into fart jokes, which is downright amazing. Y’know, apart from the fart grenades, but who counts those? A lot of people are going to find the game’s humour too much, and some might even find it offensive in this politically correct climate, but personally I love it. Saints Row doesn’t have a great story, but it does have hilarious, likeable characters and a lot of jokes that made me grin. The only thing it’s really missing is the presence of Johnny Gatt, the franchise’s best character. He’s absent for the majority of the game, and it tells. All these years later I’m actually surprised to find that the character I like the most in Saints Row: The Third is actually Killbane, the hulking Luchadore gang-boss who likes to use wrestling allegories. I really enjoyed every scene he was in.It’s a bit rough around the edges, mind you. Occasionally it feels like there’s a cutscene missing, as though the developers forgot to add a bit of connective tissue. And missions have a habit of just ending, even when you’re still surrounded by bad guys who are driving tanks. How did you get away? Where did they go? No idea, just go with it.The idea is that the Third Street Saints have become a multimedia empire, while also still somehow being a gang who go around doing illegal shit. They’re world-famous, and so to help promote the upcoming Saint’s movie they head off to rob a bank with a method actor in tow. Things quickly go wrong however as they’ve stepped onto Syndicate turf, and as a direct result they find themselves stripped of their cash and assets. In other words, you have to build it all back up again. In the middle of this messy gang war the city brings in STAG, a faction wielding advanced technology with orders to stamp out the troublemakers.Don’t worry if you haven’t played the previous games though. Sure, you’ll be more familiar with the characters, but so much was changed between games that Saints Row: the Third is more like a soft reboot of the whole franchise.This isn’t a complete remake, but it’s certainly a hefty remaster with almost everything getting a touch-up or remodelled. Cars and guns, for example, have all been redone so that there’s more detail in them. Character models got the same treatment and now look a lot better, although the lip-syncing and quality of the animations is still quite stiff. Some characters have even been redesigned or tweaked, like how Kinzie now looks more like her Saints Row IV counterpart. It’s not all perfect, though – Johnny Gatt’s new model just doesn’t look quite right, for example. There’s also a whole new lighting model at work that helps make the world look less flat and more like an actual place. Plus loads of fancy new particle effects and suchlike to make explosions look extra explosioney. None of this is to say that Saints Row: The Third Remastered looks modern; the animations in particular look stiff and awkward, and things have a habit of popping into existence in front of you. But it’s still a big step up from the original game and probably the best that could have been done without a full remake being required. There is a caveat to the remaster, though; the console versions are locked to a disappointingly piddly 30fps by default. You can, however, venture into the options and enable 60FPS mode. Personally I can’t comment on how well it runs, but the fact that the game defaults to 30FPS isn’t hugely promising. Thankfully on the PC we get to run the game as fast as our systems will allow, and the game is sooooo much better because of it. In other words, the PC version is the no-brainer choice if you can get it. Most of what you’ll be doing involves shooting stuff or driving, and both fall squarely into the ‘yeah, it’s fine’ category. There’s a general sense of weightlessness to the shooting, but mowing down hundreds of goons I wish they had added a few more enemy models into the mix is good fun. There’s never much of a threat as you can happily stand in the middle of gun fire and soak up the damage before sidling behind cover and watching as your health regenerates. The driving feels slow by today’s standards. I wonder if that was due to the more limited draw distance of the time holding back how quickly you could move across the map. The physics don’t feel right either, in the sense that you never seem able to get the height on jumps that you think you should be able too.But what the game is great at doing is dressing up the gameplay and basic objectives so that you don’t care much about the flaws. From skydiving onto a penthouse while Power plays in the background to protecting a cargo container full of hos being transported by helicopter, Saints Row: The Third always finds some insane way to hide the limits of its basic gameplay. Flying advanced VTOL aircraft that fire laser beams? Check. Shootout in a strip-club? Yup. Diving through the cock-pit window of a cargo jet in mid-air? Got that, too. At one point I find myself riding a Tron-style bike in a digital world, and then a few minutes later I’m committing insurance fraud by deliberately hurling myself into oncoming traffic. Not every mission hits the same high standards (there’s a series of them near the beginning that introduce side-activities that kind of suck) but for the most part there’s always something entertaining and just straight-up fucking crazy happening.My personal favourite mission might just be the one where you have to fight through a virtual reality. You start off as a toilet, then a sex doll before getting a half-decent avatar. You get to finish up as a dragon wielding a sword. Mind you, battling zombies at the behest of Mayor Burt Reynolds is pretty freaking awesome, too. Oh, and wrestling Killbane in a ring after chopping up a bunch of Luchadores with a chainsaw was a highlight, too! Or going to my crew’s rescue while I Need A Hero plays. I swear, this game is a constant barrage of standout moments. You also get all the extra DLC missions that were released for the original game. These are fun little storylines and add a bit more content to an already quite chunky game. The downside to all this madness is the pacing is off in the sense that the ending can’t ramp the action up anymore because the game already started at 11 and hasn’t let off the entire time. There’s no escalation. Hell, in Saints Row IV they literally had to bring in aliens so that they could top themselves. But then again, in a game like this you naturally get time to breath when you’re messing about in the open-world between missions, so constantly having the action ramped up works for Saints Row: the Third.It’s outside the missions where I think the game suffers. There are activities like going on a rampage or driving as fast as you can with a tiger in the passenger seat, and they are fun the first couple of times, but they get old fast. And there’s not a whole lot else to find in the city in terms of awesome jumps or potential for madness. The city of Steelport is composed entirely of skyscrapers and houses, so there isn’t exactly much variety, and since you can’t enter the majority of the buildings that just leaves the streets to explore. The remaster has added more NPCs wanderingaround which does help the city feel a little more alive, but ultimately there’s nothing there.Of course, you can still find some fun doing all the normal open-world stuff like running down hundreds of hapless civilians in a tank, skydiving into a military base or just smacking people with a giant purple dildo because reasons. Important, vital reasons.In the background there’s a very basic little management thing going on. You can buy up businesses and buildings around the city that increase your overall control and will funnel money into your pocket every in-game hour. It feels cheap though, because if you have a bit of patience you can wait around to build up money and buy whatever you want. Ultimately the whole thing doesn’t add anything to the rest of the game, which is a real shame. I always hoped they would do more with the idea and actually let you run the Third Street Saints empire, but sadly they never did that. Ah well. Everything you do garners respect that goes into building up a meter which in turn opens up a whole bunch of upgrades. You can buy the ability to dual-wield SMGs (awesome when they are fully upgraded to spew flaming bullets) or just bump up your health to turn you into even more of an invincible action here. One of the later upgrades even makes you impervious to bullets, which is just crazy. I really liked Saints Row: the Third when it came out some nine years ago, and I’m impressed by how well it actually holds up. Yeah, the driving and shooting feel quite basic, but honestly GTA V doesn’t feel any better in terms of its core movement, shooting and driving yet people still love it. Saints Row: the Third usually finds inventive, funny and entertaining ways to stage its missions and gameplay so that you never notice the problems with it. The result is a game that’s just plain fun and has a bunch of memorable missions, moments and characters. So many games try to be gritty and realistic, or present high concepts,. Sometimes you really just want to sit down and ride a panda-quadbike around while dressed like a wizard and shooting at Luchadores. Five stars |
AuthorTyrell CategoriesArchives
May 2022
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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