Flow is Taste of complete immersion in an activity also known as the sweet spot. Reaching flow is important when you play games because when you play a game you emerge in it. When you are that focused playing the game the game balance between challenge and skills and Clarity of goals and reward in mind and immediate. If you don't have that the game will get bored or frustrating or both and the player won't want to play the game. Destiny is fun to me because of the side story and how it makes sense and goes with the original story. Like in one mission the cable landed a ship on a ship called the dreadnaught and that ship has a raid boss and its kind of hard its number 10 .The small ship that landed sends a signal out to the main ship and the message says to destroy the ship case of what they found. That leads us to go and find what's on the ship and it's a prison inside the ship which leads to a fight that's number 9. The type of fun the game is Sensation, Expectation, Narrative, Victory. I think the designers of the game did achieve a state of flow through gameplay. Because throughout the gameplay the challenges were getting harder when we got high in level and the rewards got better for you to beat stronger bosses. human-game interactions help the player move into a state of flow by telling us a little bit of the story and why things are. Like when you are in a pvp match and on the way there they'll tell you how one of the vanguards has never been beaten. Also how when in Crucible how shakes makes fun of the enemy team if they're losing badly and how if you get like 15 kills in row he will say i'm speechless or someone will stop him.
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AuthorTyrell CategoriesArchives
May 2022
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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